Guides Category: Beginner
Updated: 2026-10-10

Endacopia Beginner Guide: Prologue, Controls & First Hour

Everything a new player needs for the first hour of Endacopia: real mouse-and-keyboard controls, the 11-step Prologue puzzle chain, and combat habits.

Key Strategy & Fast Answer

In Endacopia, left click (M1) interacts and punches, right click (M2) blocks, and mouse movement steers Mellow. Clear the Prologue by running Doors.exe, solving the kitchen fridge for Cheese, trading coins for Cheshire, and beating Clockey.

Endacopia is a surreal point-and-click puzzle-adventure and Punch-Out-style boxing hybrid created by indie developer Andyland. Framed inside the uncanny aesthetic of 90s educational PC software, the game puts you in control of Mellow, a small figure with oversized eyes, a red baseball cap, and detached floating hands and feet. Because the game intentionally hides traditional tutorials behind cryptic desktop programs and environmental clues, many new players get stuck within the first fifteen minutes - either searching for a way out of the starting bedroom, losing to Clockey in the hallway, or overwriting their only save file before a branching ending choice.

This beginner guide walks you through the exact mouse-and-keyboard controls, the complete 11-step Prologue walkthrough chain (including the kitchen fridge lock and the “Cheshire” toilet password), and the exploration habits that protect your 100% completion route in Chapter 1.


Complete Controls & Input Reference Table

Unlike standard WASD platformers, Endacopia drives nearly all movement, inspection, and boxing through your mouse cursor, reserving keyboard keys (Space, A, and D) for specialized mini-games and quick-time events (QTEs):

Player ActionMouse / Keyboard InputWhere & How It Is UsedBeginner Execution Tip
Interact / Inspect / PunchLeft Click (M1)Clicking room props, advancing dialogue, juggling the soccer ball, and throwing counter-punches in boss fightsNever spam M1 during combat; every punch drains your stamina bar
Guard / BlockRight Click (M2, hold)Holding up Mellow’s guard during Punch-Out boss encounters (Clockey, Trapezist, Chameleon, Henry)Hold M2 during boss wind-ups, then release to counter with M1
Move / Dodge / AimMouse Cursor MovementGuiding Mellow across rooms, dodging left/right in combat, and tracking the fishing tension zone in TimesvilleKeep cursor movements small during the 100-point soccer juggle
Open InventoryClick Directly on Mellow’s BodyAccessing held items (Plunger, Cheese, Coins, Fishing Rod, Saws, Telescope)Inspect items in your inventory before applying them to world locks
Special Mechanics & QTEsSpace, A, and D KeysPressing the Circus clown-head button (Space), operating Office pedal lifts, and mashing A during the collapsing kitchen vent QTEKeep your left hand resting over A, D, and Space during cutscenes

The 11-Step Prologue Walkthrough Chain (First Hour Roadmap)

Your goal in the Prologue is to escape Mellow’s starting house through the bathroom toilet conduit. To do that, you must solve a daisy-chained sequence of room puzzles that culminates in learning the secret password Cheshire and defeating the living grandfather clock, Clockey.

StepRoom LocationKey Objects & NPCsRequired Action & Solution
Step 1Bedroom (Computer Desk)Power Cable, CRT Monitor, Doors.exeInspect the framed wall creature (who asks for coins). Plug the loose cable under the desk, boot the PC, pick the Mellow profile, run Doors.exe, and select Door 1 to manifest a real door at the top of the stairs
Step 2Bedroom Floor (Optional)Soccer BallJuggle the ball with M1 to 100 points without letting it touch the floor to unlock the Footwork Master achievement
Step 3Upper Hallway“Do Not Open” Door & Tip (Signpost)Open the door labeled “Do Not Open” to wake Tip, the sleeping signpost. Speak politely and ask for a tip (if you insult him by wishing he had no mouth, he vanishes until you wait and apologize)
Step 4BathroomPlunger & Toilet EntityPick up the Plunger and use it on the clogged toilet. The toilet entity offers transport out of the house, but demands a spoken password you do not know yet
Step 5Bedroom -> Hidden VentSwivel Office ChairReturn to the computer room and click/spin the office chair repeatedly until the secret wall vent opens. Crawl inside to reach the kitchen
Step 6Kitchen CabinetsKitchen MonsterWhen the monster enters the kitchen, hide inside a cabinet. When prompted to point at a cabinet, point at the wrong cabinet so the monster leaves empty-handed
Step 7Kitchen RefrigeratorMulti-Lock Fridge & CheeseSolve the 6-part fridge lock: smash the glass with the hammer -> press domino buttons 1 -> 2 -> 3 -> slot colored shapes (Blue = Rectangle, Red = Circle, Yellow = Triangle) -> pull the rope -> insert the key -> flip both switches -> pull the handle to collect the Cheese
Step 8Kitchen Vent EscapeCollapsing Vent QTECrawl back into the vent toward the bedroom. A sudden QTE begins: mash the A key rapidly to crawl left before the vent collapses behind you
Step 9Bedroom Wall PortraitFramed Creature & CoinsPlace the Cheese into the mouse hole beneath the framed wall portrait. When the creature crawls out for the bait, walk over the dropped Coins to collect them, then feed the coins into the portrait’s mouth to learn the password Cheshire
Step 10Hallway Boss FightClockey (The Living Clock)Exiting the bedroom triggers the Clockey boss fight. Hold M2 to block, move the mouse to dodge his pendulum swings, and strike with M1 only when he leans forward and laughs. Repeat across 6 rounds to win
Step 11Bathroom ConduitToilet Bowl (Cheshire)Return to the bathroom, apply the Plunger, and enter Cheshire. The toilet whirlpool flushes Mellow into Chapter 1

Chapter 1 Priority Order: Recovering Mellow’s Scattered Body

When you land in Chapter 1, Mellow’s body has been broken apart. After stepping on the initial pressure plates to reclaim your Legs and Torso and riding the elevator up to Green Hills, the game lets you tackle three surreal hubs in any order. For the smoothest beginner experience, follow this sequence:

  1. First Hub: The Circus (Recover Hands)
    • Why Go Here First: Recovering your Hands is the biggest quality-of-life upgrade in Chapter 1, and the Circus introduces optional boss branching.
    • Key Puzzle Hint: Before playing Whack-a-Mole, enter the gray tent at the circus entrance and watch the short films. The clowns who die in the films reveal the exact target order: Red, Yellow, Pink, Purple. Winning yields the Scalpel for the Medical Tent operation, unlocking your Hands and the Red Ball.
    • Optional Boss Warning: Make a backup save before the Trapezist. Fighting and beating him unlocks Fatal Performance (and is required for Ending C: Stay), while skipping him unlocks Cut The Act.
  2. Second Hub: The Office (Recover Mouth)
    • Follow the arrow-pattern carpets, earn 150 currency on the machines, click the “Achievement” poster for Achievement Unlocked, and drink from the water cooler (Source 1/3 for Water Break). Answer phone calls to unlock the reassessment Gambling Den and beat all 3 dice gamblers (Against All Odds) for the Airplane Tickets.
  3. Third Hub: Timesville (Recover Eyes)
    • Drop into the graveyard hole for your Eyes, play hide-and-seek 3 times with Catthew for the Fishing License, and catch 6 fish for the Fox’s aquarium to get the Party Invitation (password: Yellow) and the Telescope. Don’t forget to drink from the bottle in the Rat’s room (Source 2/3 for Water Break).

Four Golden Rules That Save Hours on Your First Save

  • Rule 1: Back Up Your Save File Before Major Gates: Endacopia uses one active Cloud-synced save slot updated at wandering save points. Always copy a manual backup before the Circus Trapezist, the Chapter 2 Chameleon VHS gate, and Henry’s Saw Box (code 471).
  • Rule 2: Inspect First, Use Items Second: Clicking an environmental lock before selecting an inventory item usually triggers a visual or dialogue hint telling you what tool fits.
  • Rule 3: Respect Stamina in Punch-Out Fights: Mashing M1 drains Mellow’s stamina bar to zero, leaving you unable to punch when a boss exposes their weak point. Wait for the visual tell (such as Clockey’s laugh or Chameleon’s color shift), dodge or block with M2, and land clean counter-combos.
  • Rule 4: Ignore Fake 4-Digit Safe Codes Online: Endacopia only has 3 real passwords/codes in the entire game: Cheshire (Prologue toilet), Yellow (Chapter 1 Timesville party door), and 471 (Chapter 2 Henry’s PASSWORDS.TXT Saw Box).

Frequently Asked Questions

What are the controls in Endacopia?
M1 (left click) interacts with objects and throws punches, M2 (right click, hold) blocks in fights, and moving the mouse steers Mellow. Space, A, and D operate specific mini-games, floor buttons, pedal lifts, and vent QTEs.
What is the very first thing to do in the Prologue?
Plug in the loose power cable beneath the computer desk, boot the monitor, select the Mellow profile, launch Doors.exe, and choose Door 1 to spawn the real exit door at the top of the stairs.
Can I skip the soccer-ball mini-game in Mellow's room?
Yes for story progression, though reaching 100 points before leaving the Prologue unlocks the missable Footwork Master achievement.
Which hub should I visit first in Chapter 1?
Visit The Circus first to recover Mellow's Hands. Having Hands early makes interactions cleaner and introduces optional boss mechanics with the Trapezist.
Toolbox

Interactive Strategy Applications

Instant calculators and progressive hints to keep your playthrough moving.

More Guides Guides

Continue your playthrough with related guide pages.