Key Strategy & Fast Answer
Endacopia features 16 Steam achievements, including Footwork Master (100 soccer points), Achievement Unlocked (Office poster), Water Break (3 water sources), Against All Odds (3 dice wins), I Want To Be A Fisherman (18 fish), and two mutually exclusive boss pairs.
Completing all 16 Steam achievements in Endacopia requires more than just reaching the credits once. Because indie developer Andyland built the game around a single Cloud-synced save slot with wandering save points - and designed both the Chapter 1 Circus and Chapter 2 Misery Town around mutually exclusive boss choices - players aiming for a 100% ribbon must plan their save backups carefully across the Prologue and all three chapters.
Below is the complete reference guide to every confirmed Endacopia achievement, how to clear the mini-game skill checks (Footwork Master, Against All Odds, and I Want To Be A Fisherman), and where to copy your save file so you never have to replay a six-hour campaign from scratch.
Confirmed Endacopia Steam Achievements Directory
Endacopia lists 16 total achievements on Steam. While several hidden entries are masked in the public store view until unlocked (and should be tracked directly inside your Steam client under Community -> My Achievements), the ten core achievements below have fully verified unlock conditions across the Prologue, Chapter 1, and Chapter 2:
| Achievement Name | Category | Chapter / Hub Location | Confirmed Unlock Condition | Missable / Mutually Exclusive Status |
|---|---|---|---|---|
| Footwork Master | Mini-game | Prologue (Bedroom) | Score 100 points in the soccer-ball keep-up mini-game before leaving the starting house | Missable once you flush the toilet into Chapter 1 |
| Achievement Unlocked | Exploration | Chapter 1 (The Office) | Earn 150 currency, enter the main Office floor, and click the framed “Achievement” poster on the wall | Available anytime while exploring The Office hub |
| Water Break | Exploration | Chapter 1 to Late Game | Drink from all 3 water sources: The Office water cooler, the bottle in the Rat’s room (Timesville), and the third source later | Missable if you skip the Rat’s room bottle before Chapter 2 |
| Against All Odds | Mini-game | Chapter 1 (The Office - Gambling Den) | Defeat all 3 dice gamblers in the underground Gambling Den to win the Airplane Tickets | Required along the Malia productivity chain |
| I Want To Be A Fisherman | Collection | Chapter 1 (Timesville) | Obtain the Fishing License from Catthew and catch all 18 fish species across day and night cycles | High grind (6 fish needed for story; 18 species for achievement) |
| Fatal Performance | Optional Boss | Chapter 1 (The Circus) | Fight and defeat the Trapezist in the Circus medical-tent sequence (also required for Ending C) | Mutually exclusive with Cut The Act per save |
| Cut The Act | Optional Boss | Chapter 1 (The Circus) | Skip or avoid the Trapezist boss fight in the Circus | Mutually exclusive with Fatal Performance (and locks out Ending C) |
| No Strings Attached | Optional Boss | Chapter 2 (Misery Town) | Insert the VHS tape, confront Chameleon, and defeat him in Punch-Out combat | Mutually exclusive with Case Closed per save |
| Case Closed | Optional Boss | Chapter 2 (Misery Town) | Bypass and avoid the Chameleon encounter at the VHS gate | Mutually exclusive with No Strings Attached per save |
| A Natural Brawler | Combat | Multi-Chapter | Combat mastery milestone across Endacopia’s Punch-Out boss encounters (Clockey, Trapezist, Chameleon, Henry) | Track unlock progress directly in the Steam client |
Tracking the Remaining Hidden Achievements: The remaining 6 slots out of the 16 Steam achievements are hidden progression and ending triggers tied to Prologue/Chapter milestones and the four endings (Ending A: Escape / Family!, Ending B: Return / Family?, Ending C: Stay / Family., and the secret Yeti ending). Open your Steam overlay (
Shift + Tab) to inspect live hidden achievement progress.
Step-by-Step Breakdown of the Hardest Achievements
1. Footwork Master (100 Soccer Points in the Prologue)
Right after plugging in the desk cable and running Doors.exe (Door 1) in Mellow’s bedroom, you can interact with the soccer ball on the floor.
- How It Works: Every left click (
M1) kicks the ball upward and increments your juggle counter by 1. If the ball touches the carpet, the counter resets to 0. - Execution Tip: Do not chase the ball with frantic mouse movements. Keep your cursor positioned slightly below the ball’s apex and tap
M1with a steady rhythm as it descends. Reaching 100 points pops Footwork Master immediately. Doing this in the first ten minutes of your run ensures you never have to worry about it again.
2. Achievement Unlocked & Against All Odds (The Office Hub)
Both of these achievements take place inside The Office, the bureaucratic Chapter 1 hub where Mellow recovers his Mouth:
- Achievement Unlocked: Operate the currency machines until you accumulate 150 currency, complete the intake survey, and step into the main Office corridor. Follow the arrow-pattern carpet and inspect the walls for a literal poster labeled “Achievement”. Left-click (
M1) the poster once to unlock the trophy. - Against All Odds: After answering the workstation phone calls to build Credibility, trigger the reassessment sequence to drop into the hidden Gambling Den. Inside, you must challenge and beat all 3 dice gamblers. Winning all three matches awards both the Airplane Tickets (needed to help Malia behind the glass wall) and the Against All Odds achievement.
3. Water Break (All 3 Hydration Locations)
Many players finish Chapter 1 at 2/3 progress on Water Break because they forget to interact with background props. Make sure you drink (M1) at each of these three spots:
- Water Source 1 (The Office): The office water cooler in the main bureaucratic workspace (near the panel that hides the Core Key after you use the Wrench).
- Water Source 2 (Timesville - Rat’s Room): Inside the Rat’s room where you inspect the hamster-wheel evidence panel, click on the drinking bottle mounted in the room.
- Water Source 3 (Late-Game Route): The third water fixture encountered after advancing past the Chapter 1 hubs.
4. I Want To Be A Fisherman (All 18 Fish Species in Timesville)
While the main story only asks you to catch 6 fish for the Fox curator at the municipal aquarium (who rewards you with the Party Invitation for the “Yellow” apartment party door), the I Want To Be A Fisherman achievement requires catching every single one of the 18 fish species in Timesville.
- Prerequisite: Find Catthew (the red cat) hiding three times around Timesville to earn your Fishing License.
- Fishing Mechanics: Press
M1to cast your line into the pond ripples, pressM1again the instant the bobber sparkles, and move your mouse smoothly to keep the tension bar inside the moving target zone. - Day vs. Night Species: The 18 species are divided across different Timesville time phases. If you keep pulling duplicates, advance the town time state and fish the ripples again until all 18 entries are logged.
Mutually Exclusive Boss Achievements & Save Backup Roadmap
Because Endacopia uses a single active save file, fighting or skipping optional bosses permanently locks out the opposite achievement on that save. Use this backup schedule at wandering save points to unlock all four boss achievements in minimal time:
| Backup Checkpoint | Boss Encounter | Option 1 (Combat Route) | Option 2 (Pacifist / Skip Route) | Downstream Ending Impact |
|---|---|---|---|---|
| Save Backup #1: Chapter 1 Circus Medical Tent | The Trapezist | Defeat him to unlock Fatal Performance | Skip the fight to unlock Cut The Act | Keep the Fatal Performance save! Defeating the Trapezist is mandatory for unlocking Ending C (Stay) later |
| Save Backup #2: Chapter 2 Misery Town VHS Gate | Chameleon | Fight and beat him to unlock No Strings Attached | Avoid the encounter to unlock Case Closed | Either route can proceed to Henry’s computer (PASSWORDS.TXT, code 471) |
| Save Backup #3: Chapter 2 Henry’s Saw Box (471) | Henry (Chapter 3 Finale) | Take the Toy Hand Saw -> beat Henry via the uvula (Ending A: Escape) | Take the Real Hand Saw -> missing-tooth desert route (Ending B: Return) | Archiving both Ending A and Ending B is required before pursuing Ending C (Stay) and The Yeti |
Recommended 100% Routing Order
- Create Backup #1 outside the Circus medical tent. Skip the Trapezist first to pop Cut The Act, then reload Backup #1 and defeat him to earn Fatal Performance and keep your save eligible for Ending C (Stay).
- Create Backup #2 in Chapter 2 Misery Town before the Chameleon gate. Trigger Case Closed by avoiding him, then reload Backup #2 and defeat Chameleon for No Strings Attached.
- Create Backup #3 at Henry’s workbench before dialing 471 on the Saw Box so you can experience both the Toy Hand Saw (Ending A) and Real Hand Saw (Ending B) branches without replaying Chapter 1.
Related Endacopia Guides & Tools
- Interactive Achievement Tracker: Check off all 16 achievements and 18 Timesville fish species in your browser.
- Master 100% Completion Checklist: Step-by-step chronological checklist from Prologue to the secret Yeti dance.
- All Endings Guide (Escape, Return, Stay & Yeti): Exact requirements for archiving all four endings.
- All Bosses Combat Guide: Dodge tells and
M1/M2punish windows for Clockey, Trapezist, Chameleon, and Henry.