Key Strategy & Fast Answer
Endacopia features 4 distinct endings: Escape (Family!, Toy Saw from 471), Return (Family?, Real Saw), Stay (Family., archive A+B, defeat Trapezist, solve 3 secret puzzles), and The Yeti (meta dance with creator Andyland).
Master Ending Comparison Matrix
Endacopia features four distinct conclusions. Three main routes branch directly from the saw choice in Chapter 2, while the fourth is a meta-narrative secret unlocked automatically once all three core endings are archived.
| Ending | Title | Route Category | Branch Trigger | Mandatory Requirements | Story Conclusion |
|---|---|---|---|---|---|
| Ending A | Family! | True / Canon Route | Toy Hand Saw (Code 471) | Give Toy Saw to Toilet; bypass “Do Not Enter” door; redirect Henry’s bat into uvula | Mellow awakens at the bonfire house; flips fireplace lamp |
| Ending B | Family? | Alternate Branch | Real Hand Saw (Steel) | Give Real Saw to Toilet; traverse missing tooth gap in giant mouth; enter desert | Explores desert houses; tells bedtime story to sister |
| Ending C | Family. | Secret / True Lore | Epilogue Door Choice | Archive A + B; defeat Trapezist; solve 3 hidden puzzles; interrogate surgeon robot | Mellow accepts perpetual containment in the facility |
| Ending D | The Yeti | Meta Easter Egg | Automatic Post-Game | Complete Endings A, B, and C on your profile; speak with Andyland | Complete rhythm dance mini-game with creator Andyland |
The Core Branch: Henry’s Saw Box (Combination 471)
The single most consequential choice in Endacopia occurs in Chapter 2 inside Henry’s study workbench:
- Locate the Password: Interact with Henry’s computer monitor and open the text file
PASSWORDS.TXTto confirm the combination 471. - Open the Saw Box: Enter 4 - 7 - 1 on the mechanical lockbox. Inside rest two distinct saws:
- The Toy Hand Saw: A harmless yellow plastic tool.
- The Real Hand Saw: A sharp, functional steel hand saw.
- The Irreversible Choice: You can take only one saw per playthrough. Once a saw is removed from the case, the latch locks permanently.
- Deliver to The Toilet: Walk to the bathroom entity and present your selected tool. This permanently commits your save file to either Ending A or Ending B.
Save File Recommendation: Always interact with a wandering save point immediately before entering Henry’s study. Creating a backup here allows you to reload and earn both Ending A and Ending B without replaying Prologue and Chapter 1.
Route 1: Ending A - Escape (Family!)
Ending A is the canonical escape route, culminating in the confrontation against Final Boss Henry.
Step-by-Step Walkthrough
- Retrieve the Toy Hand Saw from the 471 lockbox and deliver it to the bathroom toilet.
- Complete your remaining objectives across Chapter 2. When you return to the bathroom, the toilet entity is enraged because the toy saw failed to cut through the facility’s barricades.
- Exit through the newly unlocked “Do Not Enter” door at the end of the upstairs corridor.
- Follow the hallway past the flickering numbered doorways until you reach the edge of a deep precipice.
- Look upward to spot a gaping hole in the ceiling tiles. Interact with Tip (the talking signpost) and climb onto his wooden frame to hoist Mellow into the chamber above.
- Enter the colossal mouth chamber to trigger the Henry boss encounter.
- The Uvula Strategy: Henry’s heavy overhead baseball bat swing tracks your mouse cursor. Position your cursor directly over the hanging uvula as Henry winds up, then dodge aside before impact. Henry’s bat will strike the uvula, damaging the arena.
- Repeat until the chamber collapses. Mellow awakens in an idyllic house where Tip asks you to gather everyone for a backyard bonfire.
- Speak to all assembled guests, walk over to the fireplace lamp, and select “Turn Light Off” to trigger the final cutscene and credits.
Route 2: Ending B - Return (Family?)
Ending B explores the surreal desert wastes beyond the facility, offering an eerie domestic resolution.
Step-by-Step Walkthrough
- Retrieve the Real Hand Saw from the 471 lockbox and hand it to the bathroom toilet entity.
- The entity successfully saws through the barrier. When you return to the bathroom later in Chapter 2, the toilet has vanished completely into the drainage pipes.
- Proceed through the same “Do Not Enter” door, follow the hallway to the cliff, and climb onto Tip to enter the ceiling hole.
- In the mouth chamber, notice that the Real Saw has cut away one of the colossal molars, leaving a missing tooth gap.
- Squeeze through the gap to emerge into a vast, sun-bleached desert expanse.
- Head left across the dunes until you encounter a lonely two-story house. Enter, head upstairs to the bathroom, draw back the shower curtain, and speak with the character resting in the tub.
- Continue left across the desert to locate a second residential house. Speak to all occupants on the ground floor, head upstairs into the children’s bedroom, and interact with the little sister to tell her a bedtime story. This concludes Ending B.
Route 3: Ending C - Stay (Family.)
Ending C is the game’s deepest narrative secret, requiring extensive cross-playthrough preparation.
Mandatory Prerequisites
To unlock the dialogue paths required for Ending C, your profile must fulfill four strict criteria:
- Archive Ending A & Ending B: You must have completed both prior endings on your profile.
- Defeat The Trapezist: In Chapter 1 (The Circus), you must engage and defeat the Trapezist boss (unlocking Fatal Performance). Skipping the fight locks Ending C.
- Solve All 3 Secret Puzzles:
- Misery Town Secret: Use the Metal Detector inside the cinema tent to uncover the buried map, enter the mime cellar, and finish every mini-game.
- Timesville Secret: Use the Metal Detector on the beach to locate the Fishing Paper, catch all six fish species for the brass key, and unlock the dollhouse beside the waterfall.
- The Office Secret: Use the train platform Telescope to read the billboard phone number, dial it from your workstation desk, and descend the vending machine staircase.
Step-by-Step Walkthrough
- Follow the Toy Saw path back to the bathroom.
- Enter the computer terminal room to discover a rematch against Clockey, whose clockwork frame hangs from a ruptured wall cavity. Defeat him and crawl through the breach.
- Follow the downward slope through the utility tunnels until you squeeze into an abandoned executive office.
- Inspect the leather-bound ledger resting upon the central mahogany desk.
- A mechanical Surgeon Robot descends from the ceiling rig and invites Mellow to ask questions about the facility’s origins.
- Cycle through the dialogue queries. When finished, select “Stop asking questions”.
- In the subsequent epilogue sequence, refuse the exit door and deliberately return to Mellow’s starting bedroom to seal your fate and unlock Ending C.
Route 4: Ending D - The Yeti (Meta Secret)
Ending D is the ultimate meta-narrative reward created by developer Andyland.
- Unlock Mechanism: The Yeti scene requires no special in-game switches or item combinations. It activates automatically upon launching the game after Endings A, B, and C have all been cleared.
- Meeting Andy: Launch your completed profile and boot up the desktop monitor. Creator Andyland appears on screen wearing a full-body white Yeti costume.
- The Dialogue: Engage Andy in conversation and select any dialogue branches you prefer.
- The Rhythm Dance: When Andy asks if you want to hear an original song, select Accept. This initiates a fast-paced arrow-key rhythm mini-game.
- Clear Requirement: Tap the matching directional arrow keys in time with the musical beats. Completing the song plays the exclusive Yeti credits sequence and awards 100% completion status.