Walkthrough Est. Time: 40-60 mins
Published: 2026-07-27 Updated: 2026-08-24

Endacopia Chapter 3 Walkthrough: The Ascent & Final Convergence

The climactic finale of Endacopia. Restore the power grid, navigate the shifting hallway, confront Henry, and determine Mellow's fate.

Key Strategy & Fast Answer

Insert all 3 Master Fuses into the central breaker panel. Before stepping into the final corridor, create a backup save! Defeat Henry using timed left/right counter-punches after his 3rd bat swing to unlock Ending A.

Chapter 3: The Ascent & Final Convergence

The final chapter brings all story threads together in a shifting architectural climax.


Step-by-Step Walkthrough

1. Restoring the Master Power Grid

To power the upper elevator lift, you must locate and insert all 3 Master Fuses:

  1. Fuse 1: Collected from Chapter 2 Boiler maintenance box.
  2. Fuse 2: Found inside the Study wall safe behind the sliding bookshelf (Code: 4192).
  3. Fuse 3: Found inside the Basement Vault (Code: 9304).
  4. Place all three fuses into the breaker box and flip the primary breaker lever.

2. CRITICAL SAVE POINT

IMPORTANT: Before walking through the newly illuminated double doors on the top floor, use the Super-Saver floppy disk point! This allows you to reload and easily unlock Ending A, Ending B, and Ending C without replaying Chapters 1-2.

3. The Final Showdown: Henry

Henry blocks Mellow’s exit, armed with his trademark baseball bat and menacing demeanor.

  • Phase 1: Horizontal Bat Swings → Dodge Left `[A]` twice, then counter-punch.
  • Phase 2: Overhead Smash & Spin → Duck `[S]` when he leaps, then land 3 rapid hits on his glasses.
  • Phase 3: Desperation Tail Swipes → Keep your guard up, dodge right `[D]`, and deliver the knockout punch!

Frequently Asked Questions

Where are all 3 Master Fuses located in Chapter 3?
Fuse 1 is in the Chapter 2 Boiler Room; Fuse 2 is behind the Study bookshelf (Code: 4192); Fuse 3 is in the Basement Vault (Code: 9304).
How do I defeat Henry in the final boss battle?
Dodge his baseball bat swings by pressing [A] (Left) or [D] (Right), and duck [S] on overhead smashes. Punish him with [M1] double hooks when his bat lodges into the floor.