Key Strategy & Fast Answer
Insert all 3 Master Fuses into the central breaker panel. Before stepping into the final corridor, create a backup save! Defeat Henry using timed left/right counter-punches after his 3rd bat swing to unlock Ending A.
Chapter 3: The Ascent & Final Convergence
The final chapter brings all story threads together in a shifting architectural climax.
Step-by-Step Walkthrough
1. Restoring the Master Power Grid
To power the upper elevator lift, you must locate and insert all 3 Master Fuses:
- Fuse 1: Collected from Chapter 2 Boiler maintenance box.
- Fuse 2: Found inside the Study wall safe behind the sliding bookshelf (Code: 4192).
- Fuse 3: Found inside the Basement Vault (Code: 9304).
- Place all three fuses into the breaker box and flip the primary breaker lever.
2. CRITICAL SAVE POINT
IMPORTANT: Before walking through the newly illuminated double doors on the top floor, use the Super-Saver floppy disk point! This allows you to reload and easily unlock Ending A, Ending B, and Ending C without replaying Chapters 1-2.
3. The Final Showdown: Henry
Henry blocks Mellow’s exit, armed with his trademark baseball bat and menacing demeanor.
- Phase 1: Horizontal Bat Swings → Dodge Left `[A]` twice, then counter-punch.
- Phase 2: Overhead Smash & Spin → Duck `[S]` when he leaps, then land 3 rapid hits on his glasses.
- Phase 3: Desperation Tail Swipes → Keep your guard up, dodge right `[D]`, and deliver the knockout punch!